How to play
- Program. Each round you get 9 cards. Put 5 in your registers, in order. Tap a register to take a card back. Suggest fills them for you.
- Run. Register by register, every robot plays its card at once. The higher priority number moves first. Robots in your way get bumped along, unless a wall stops them.
- The floor acts after every register: fast belts, then all belts, then pushers, gears, crushers (registers 2 and 4), then every laser fires. Robots fire a small front beam too.
- Damage (from beams) means fewer cards. At 5 damage your last register stays locked from the round before; more damage locks more. At 8 you reboot. Wrench pads and flags repair 1 at the end of a round.
- Reboot if you drop in a pit, roll off the floor, get caught by a crusher, or take 8 damage. You come back at the last flag you touched, facing north.
- Option chips come from purple crates (2 at most). Mirror Shield bounces the next hit back. Ghost Step and Overclock are armed for one round when you lock in.
- Win by touching flags 1, 2, 3 and then 4, THE NEXT ITERATION.
Runs only in your browser. No accounts, nothing stored, nothing sent anywhere. Make it your own: the map, the board elements, the robots and the chips are all small definitions at the top of floor9.js.